Weapons

You have two weapon slots. At the start of the game only the starter weapon Black Rod is unlocked. By successfully completing certain sieges, 16 different weapons trees can be unlocked. Within each tree, various Resources are used to craft individual weapons. Once crafted, the weapon is always available to the player.

Weapons are either ranged or melee. The former has a primary attack and special attack, while the latter also has a heavy attack.

Bidents
Bidents are fast attack, single-target (save for certain exceptions) spear weapons. The Bident is a lightning-fast weapon, excellent for skewering individual foes. There is only one type of Bident, with 10 individual variants, each having three levels.

Fungal Bident
The Fungal Bident tree is unlocked by TBD.

Glaives
Glaives are area (multi-target) weapons. They are simple, but very effective against Medusa hordes. There are two types of Glaive: Fungal and Crystal.

Fungal Glaives
Fungal Glaives are unlocked by TBD. There are 10 variants, each having three levels.

Hammers
Hammers are slow area (multi-target) weapons. Their slow strikes deal a great amount of damage and stagger many targets. There are four types of Hammers: Metal, Crystal, Chitin, and Bone.

Metal Hammers
Metal Hammers are unlocked by TBD. There are 7 variants, each having three levels. All metal Hammers have the following personal modifiers:
 * Max Stamina -25%
 * Stamina Regen -50%
 * Penetration (Physical) +220

Batons
Batons are fast, single-target weapons. There is one type of Baton: Null Batons.

Null Batons
Null Batons are unlocked by TBD. There are three variants, each having three levels. Null weapons deal increased damage to a target as they combo, building an internal Nullspace rift that can be exploited to great effect. All Null Batons have the following personal modifier:
 * Critical Damage +25%

Rods
Rods are standard area (multi-target) weapons. There are three types of Batons: Polarity, Conversion, and Symbiote.

Polarity Rods
Polarity Rods are unlocked by TBD. There are three variants, each having three levels. All Polarity Rods have the following personal modifier:
 * Critical Damage +25%

Fungal Slingers
Fungal Slingers are unlocked by TBD. All Fungal Slingers have the following personal modifier:
 * Critical Damage +100%

Metal Bombards
Metal Bombards are unlocked by TBD. All Metal Bombards have the following personal modifier:
 * Penetration (Physical) +330